by Charles River Media. .
Written in English
Intended for the intermediate to advanced game programmer, this is a book that will literally have something for everyone. It contains fifty-two 'gems' that is, articles on how to some particular aspect of game programming. Sophisticated game programming is probably the most complex programming there by: 4. Very good book if you want to complete the collection 'Game Programming Gems'. Otherwise, the content does not correspond to technologies we use nowadays. And to be honest, I think the 3d Gem book of Game Programming Gems is the weakest one/5(15). "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer s tool box! Cited by: Game Programming Gems 7 (GAME PROGRAMMING GEMS SERIES) 1st Edition by Scott Jacobs (Author) out of 5 stars 4 ratings. ISBN ISBN Why is ISBN important? ISBN. This bar-code number lets you verify that you're getting exactly the right version or edition of a book. /5(4).
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Author: Scott Jacobs; Publisher: Charles River Media ISBN: Category: Games Page: View: DOWNLOAD NOW» The latest volume in the Game Programming Gems series, a valuable reference for game developers presents articles that cover a variety of topics, techniques, issues, and skills in the field of game programming, including general programming. Game Programming Gems 作者: Mark DeLoura 出版社: Charles River Media 出版年: 页数: 定价: USD 装帧: Hardcover 丛书: Game Programming Gems ISBN: Author: Mark Deloura. This is the list of contents of the Game Programming Gems series. For more important game programming books go to My Bibliography. Game Programming Gems 1 Section 1 Programming The Magic of Data-Driven Design Object-Oriented Programming and Design Techniques Fast Math Using Template Metaprogramming Author: Alex Simón.
About the Author Mark DeLoura is the creator and series editor of the Game Programming Gems series of books. In his role as Vice President of Technology for GreenScreen Interactive, Mark focuses on pushing the boundaries of technology for games and making great games more by: "Game Programming Gems 8" provides the tools and inspiration that game builders need to excel. That features slicing-edge, ready-to-use strategies contributed by business veterans and specialists, this new assortment is a key helpful useful resource for inspiration, notion, and a plethora of time-saving, ready-to-use methods for the developer. This book is hands-down the best book yet published on game programming. I have yet to find any other book that begins to approach the excellence of Game Programming Gems in terms of the breadth and depth of the subjects will serve as an excellent introduction to a broad variety of game programming techniques for those new to the 5/5(5). Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes of the Game Programming Gems series.4/5.